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Game chair 3d model
3D Model

Avatar of blenderizm
blenderizm
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Triangles: 231.8k
Vertices: 118.3k
More model information

Modeling the Chair First, I created the basic shape of the chair using Box Modeling. I applied the Mirror Modifier to save time by modeling only one half. For the backrest and seat, I used Subdivision Surface to make them smooth, while for the armrests and base mechanism, I applied Bevel to maintain sharp edges.

UV Unwrapping Once the modeling was complete, I unwrapped the UVs. To avoid texture stretching, I used Smart UV Project and then manually adjusted the unwrap in the UV Editor to ensure important details retained their quality.

Texture Painting For texturing, I used Texture Paint. Here’s my process:

Base Colors Detailing Logo or Patterns Final Touches Rendering For the final render, I used Cycles, set up an HDRI for natural lighting, and added slight depth of field to make the scene look more realistic.

Published 3 months ago
Mar 7th 2025
  • Furniture & home 3D Models
  • blenderartist
  • gameprop
  • gamedesign
  • cgi
  • normalmap
  • texturepaint
  • 3drendering
  • roughnessmap
  • digitalart
  • cyclesrender
  • pbrtextures
  • hardsurfacemodeling
  • 3dtexturing
  • realistictextures
  • gamingchair
  • blender
  • blender3d
  • gameasset
  • 3dmodeling
  • blendercommunity
  • uvunwrapping
  • blendertips
  • subdivisionmodeling
  • stencilpainting

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